Emmerholt

Role: Producer  -   Engine: UE4   -   Team Size: 6

Emmerholt was a VR, hand motion control, story driven free-roaming adventure game with dire consequences. Save your home from disaster by trekking across a procedurally generated landscape collecting relics from the past. Each playthrough is distinct, with haunting remnants of your previous playthroughs.

Harvest powers from a whimsical and chilling world to solve puzzles and complete quests. Each playthrough is memorable and unexpected because of procedural level generation and unique chapters each with their own quests and characters.

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Development on Emmerholt was done in Unreal Engine 4 with a team of six. For this project, besides working as project manager, I also created the particle effects and various 3D models.