Hollow
Role: Producer - Engine: UE4 - Team Size: 5
Hollow is a horror hayride adapted from the Legend of Sleepy Hollow by Washington Irving. Immerse yourself with Oculus VR and grip the reins with Leap Motion integration.
Hollow won the Microsoft //GameOn 2015 Contest, was a finalist in the Leap Motion 3D Jam, and earned the Best Art Design from the Big Scary Game Jam.
Hollow was created during Fall 2014 and began as a 48 hour game jam project with 5 members. It grew into a larger project adding another member and another months worth of work. I worked on the design, art and various particle effects in the game.